Immersive Visual Effects/Project 3
Immersive Visual Effects Cai Zihan / 0378043 Immersive Visual Effects/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES Project 2 FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1PXZI9EIEevXl6hmO4RXqQJqLiwJDIOl2/preview" width="640" height="480"></iframe> LECTURES Week 9 -1. 3D Object and VFX Integration The game engine acts as the core real-time integration platform, unifying all assets, interactive logic and rendering effects. 1.Layered VR object construction logicFunctional VR interactive objects are built in layers, requiring three core components: physical collision boundaries, movement animation rules, and complete interactive trigger logic to realize grabbing, touching and other user operations. 2. VFX serves as spatial feedback for usersAll visual effects in VR need to link to user’s body movements and operat...