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Interactive Narrative Design/Week 14

  Interactive Narrative Design Cai Zihan / 0378043 28/12/2025-22/12/2025/Week 12 Interactive Narrative Design/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES TASK 3 FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1EaSU2_QhKuvrIyN_bEKBxyPF2947Ooww/preview" width="640" height="480" allow="autoplay"></iframe> TASK 3 This week, the main task was to fix some bugs in Unity.

Design Research Dissertation

 Design Research Dissertation Cai Zihan / 0378043 18/9/2025-1/1/2025/Week 1-14 Design Research Dissertation/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENTS 1. Instructions 2. Task 1: Draft Dissertation 3. Task 2: Visual design publication, final dissertation & TURNITIN report 4. Task 3: Research for Article Publication 5. Weekly Progress & Reflection Sheet 6. Reflection Instructions <iframe src="https://drive.google.com/file/d/12_raNA1CRDliv-hdexxD6S-PKmaByxAf/preview" width="640" height="480"></iframe> Task 1: Draft Dissertation Task 2-3: Visual design publication, final dissertation & TURNITIN report Visual design publication: online.fliphtml5.com/nnijva/vtxu/#p=1 Task 4: Research for Article Publication Weekly Progress & Reflection Sheet Reflection Experience : In this module, I learned how to systematically organize and analyze relevant data. This was a significant challenge for me, as I prev...

Interactive Narrative Design/Week 13

  Interactive Narrative Design Cai Zihan / 0378043 14/12/2025-7/12/2025/Week 12 Interactive Narrative Design/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES TASK 3 FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1EaSU2_QhKuvrIyN_bEKBxyPF2947Ooww/preview" width="640" height="480" allow="autoplay"></iframe> LECTURES 1. This Week’s Main Goal Refine the storyline to make the game more like a complete narrative. 2. What I Am Focusing On (Choose ONE) Story clarity Interaction polish State logic & progression Visual atmosphere (lighting/colour) Audio atmosphere Branching endings Bug fixing Presentation polish Narrative Pacing and Development 3. One Concrete Task This week, I fixed some bugs in class. Because some of the bugs prevented the game from functioning properly, I fixed those bugs during class and also asked the teacher how to fix them.

Interactive Narrative Design/Week 12

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 Interactive Narrative Design Cai Zihan / 0378043 14/12/2025-7/12/2025/Week 12 Interactive Narrative Design/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES TASK 3 FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1EaSU2_QhKuvrIyN_bEKBxyPF2947Ooww/preview" width="640" height="480" allow="autoplay"></iframe> LECTURES 1. This Week’s Main Goal I want to make some improvements in the environment to make it more complete, and then further enhance the content.  What I Am Focusing On (Choose ONE) Story clarity Interaction polish State logic & progression Visual atmosphere (lighting/colour) Audio atmosphere Branching endings Bug fixing Presentation polish Narrative Pacing and Development 3. One Concrete Task (Must Finish This Week) I created a new scene to make the story complete, adding the process of making the medicine: from picking the raw materials outside - obtain...

Interactive Narrative Design/Week 7

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  Interactive Narrative Design Cai Zihan / 0378043 Interactive Narrative Design/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES TASK 3 FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1EaSU2_QhKuvrIyN_bEKBxyPF2947Ooww/preview" width="640" height="480" allow="autoplay"></iframe> LECTURES I. Learning Overview This week's core learning content is creating an interactive dialogue system in Unity using the third-party tool Dialogue Editor. The core goal is to make the dialogue between players and NPCs more dynamic—allowing player choices to trigger different environmental effects such as color changes and object activation. This learning combines narrative design with technical implementation, making it highly practical and engaging. II. Practice Process (I) Project Setup First, import a Unity project that already contains one NPC and several scene objects. Add t...

Spatial Audio Design/Task 4/Game Audio

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 16/11/2025-25/11/2025(Week10-Week14) Cai Zihan / 0378043 Spatial Audio Design / Bachelor of Design in Creative Media / Taylor's University TASK 4/Game Audio TABLE OF CONTENT INSTRUCTIONS TASK 4 FEEDBACK REFLECTION INSTRUCTIONS TASK 4 This course assignment was undertaken collaboratively by a three-person team, with the core mandate of crafting and curating a full suite of audio assets tailored for a Unity game. Our primary objective was to ensure that every audio element—ranging from character action sounds to environmental interactions and combat feedback—aligned realistically with in-game events, thereby enhancing the overall immersive experience for players.​ During the initial phase of production, our team opted to utilize home-recorded audio for game voiceovers and sound effects, which we then imported into the Unity engine for preliminary testing. While this approach offered convenience in the early stages, allowing us to quickly iterate on ideas without studio access, feedb...

Motion Graphics and Compositing/Final Compilation

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 2/1/2025-20/9/2025 Cai Zihan / 0378043 Motion Graphics and Compositing / Bachelor of Design in Creative Media / Taylor's University Final Compilation TABLE OF CONTENTS 1. Project 1: Technical & Motion Graphics Sensibilities  2. Project 2: Channel Bumper 3. Project 3: Channel Ident  4. Project 4: Abstract Motion PROJECT 1 PROJECT 2 Project 3 Project 4 Feedback Experience During this learning process, I mastered core After Effects skills, including dynamic typography, layer compositing, keyframe animation, and special effects application. I combined these skills with motion graphics principles to complete several practical projects. These projects gave me the opportunity to practice clip scattering, lighting effects, and rhythm-based keyframe animation, successfully translating abstract emotions into visual language through smooth and coherent animation. Observations The rhythmic coordination between animation and audio significantly enhances the immersive experience o...