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Immersive Visual Effects/Project 3

 Immersive Visual Effects Cai Zihan / 0378043 Immersive Visual Effects/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES Project 2 FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1PXZI9EIEevXl6hmO4RXqQJqLiwJDIOl2/preview" width="640" height="480"></iframe> LECTURES Week 9 -1. 3D Object and VFX Integration The game engine acts as the core real-time integration platform, unifying all assets, interactive logic and rendering effects.            1.Layered VR object construction logicFunctional VR interactive objects are built in layers, requiring three core components: physical collision boundaries, movement animation rules, and complete interactive trigger logic to realize grabbing, touching and other user operations.             2. VFX serves as spatial feedback for usersAll visual effects in VR need to link to user’s body movements and operat...

Film Studies & Cinematography/Project 2

 Film Studies & Cinematography Cai Zihan / 0378043 Film Studies & Cinematography/Bachelor of Design in Creative Media / Taylor's University Project 2 TABLE OF CONTENT INSTRUCTIONS LECTURES FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/11bZ5iqwIfSGH6c_sXOvySRQZOWJisj2O/preview" width="640" height="480"></iframe> LECTURES Week 7 This week's session explored **film grammar**—the visual language filmmakers use to communicate meaning, emotion, and narrative without relying on dialogue. The foundational elements of this language are composition, mise-en-scène, movement, and editing, all working together to direct audience attention and shape how viewers interpret each scene. The lecture also introduced the concept of rhythmic hierarchy through major and minor beats, where major beats serve as pivotal turning points that drive the story forward while minor beats provide supporting gestures and reactions that enrich...

IMMERSIVE VIDEO PRODUCTION/Project 3

 IMMERSIVE VIDEO PRODUCTION Cai Zihan / 0378043 IMMERSIVE VIDEO PRODUCTION/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES Project 3 FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/11bZ5iqwIfSGH6c_sXOvySRQZOWJisj2O/preview" width="640" height="480"></iframe> LECTURES Week 9 Week 10 Project 3

Immersive Visual Effects/Project 2

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 Immersive Visual Effects Cai Zihan / 0378043 Immersive Visual Effects/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES Project 2 FEEDBACK INSTRUCTIONS LECTURES Week 5 The Three Pillars of VR Immersion: Tracking, Spatial Input, and Interaction This week's lecture centered on a fundamental challenge: how do we digitize seamless real-world actions into convincing virtual experiences? Using fishing as an analogy—where reality offers one fluid motion—VR must deconstruct and reconstruct that same experience through distinct technical layers.   1. Tracking: Building the Body's Digital Shadow Tracking serves as the VR system's sensory foundation, translating physical motion into quantifiable data. Headsets and controllers capture: • Head orientation, hand position, controller rotation • Movement velocity and full-body motion 6 Degrees of Freedom (6DoF) defines complete spatial awareness: • Three translations: vertical, lateral, ...

IMMERSIVE VIDEO PRODUCTION/Project 2

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 IMMERSIVE VIDEO PRODUCTION Cai Zihan / 0378043 IMMERSIVE VIDEO PRODUCTION/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES Project 2 FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/11bZ5iqwIfSGH6c_sXOvySRQZOWJisj2O/preview" width="640" height="480"></iframe> LECTURES Week 4 360 Video Concept Development • 360 video creators should focus on building immersive experiences for the audience. • It is important to think about who the project is made for and how viewers will experience the environment. • Traditional storytelling methods may not always work well in 360 videos because viewers can look in different directions freely. • Emotional and character-focused stories are often more suitable for 360 video projects. Why Emotional Stories Work in 360: • They help audiences feel more connected to the character. • Fear, anxiety, and emotional tension can become stronger in immers...

Major 1

Film Studies & Cinematography/Project 1

Film Studies & Cinematography Cai Zihan / 0378043 Film Studies & Cinematography/Bachelor of Design in Creative Media / Taylor's University Project 1 TABLE OF CONTENT INSTRUCTIONS LECTURES FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1_oG56wkWOwQ4ZViMYS3xXoBqSGORi5km/preview" width="640" height="480"></iframe> LECTURES Week 1 Activity 1 Watch Pixar SparkShorts “Purl” 1) Describe your EMOTIONAL journey when watching the short? At first, I felt both relieved and heartbroken. Since Purl had just joined the company, she was trying very carefully to fit in with the others, going out of her way to change herself just to blend in—it was pretty heartbreaking to watch. Later, when she met someone like her and dared to be herself again, I felt warmed by it too. My emotions shifted from curiosity to empathy and then to a sense of healing—it really struck a chord. 2) How can you RELATE with your own personal experiences? Do...