Ivn-Task 2

 10.10.2024-11.4.2024/week4-week7

Cai Zihan/0378043

Illustration and Visual Narrative/Bachelor of Design (Honours) in Creative Media

Task2 Exersice



week 4



Here's a sketch of a teacher who had us design our own Pokémon this week, and I modeled one of the teachers in a gothic style.


week 5

Picking up from last week's Pokémon, I finished the backgrounds and colors.


I modeled my design after this mouse to create my own little monster.







The skirts for the manuscript use these skirts as a reference












Hand-drawn Pokémon designs after showing them to your teacher.








week 6
   Final design 






name:bloodthirsty hamster
skills/specificities:Generally travels at night, has the ability to fly, and specializes in the use of scythes. There is no creature more agile at night, and her huge ears can hear everything.
attack skill:omnipotent listening:Her massive ears can hear subtle sounds that humans can't hear, as well as ultrasound.
                    Sickle Chop:Scythe is a friend who has been by her side since she was a little girl, and every time she hunts Scythe helps her get her prey easily.
                    tear:She needed to have a strong bite to eat the prey she hunted, so her teeth got sharper and sharper with each meal.


failing:Although she was already strong at night, she was very weak in the morning. It could be that in the morning it's all about catching up on sleep or being very weak. Her eyes could only see clearly at night, but in the morning her red eyes couldn't handle the sun and could only see things dimly.



                                     

week 7:

This is the font our teacher taught us to make with our names in class.








<iframe src="https://drive.google.com/file/d/1rNGbkae0gZbTiNQ80yJob4cGh9tFkjVB/preview" width="640" height="480" allow="autoplay"></iframe>





Lucters

week 4
Tell better tales
The story of Little Red Riding Hood is used as a case study to show us how we can portray a good story. Divided into foreground, midground and background can depict a story. Symmetry is also the focus of depiction. Framing allows you to focus on the character being portrayed. Contrasting the size of the characters can help you show the obvious differences between two characters.

week 5
soft world building 
Soft world building slowly introduces elements of the story's setting into the narrative, contributing to an immersive and impressive experience for the reader. By introducing enough background to build the setting, the world becomes more mysterious and the reader can experience the rest for themselves. This can be expressed through small details, columns such as character dialog, and setting descriptions to suggest certain aspects of the world.


week 6
ivn 04
The most simple method ofproducing three-dimensional images entails drawing your objects emerging from a singlepoint on the horizon.

As images get closer to the vanishing point the smaller they become,until they become so small they actually vanish completely!


Usually consists of two vanishing points on opposite sides of a horizon (as in two-point
perspective), but with the addition of another vanishing point high above or below the
horizon.

For creating detailed concepts of individual buildings, it’s more
beneficial to use a simple isometric view, since it allows you to clearly present three sides of your design without distorting perspective or obscuring details.

While perspective is extremely useful and can be applied to almost any illustration or scene, it doesn’t need to be rigid or boring, and you don’t need to adhere to the perspective method in a strict way.


week 7
Brad Bird on How to Compose Shots
This lecture gave me a general understanding of a little bit of the principles and knowledge of split-screen animation.



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