Interactive Narrative Design/Week 2
Interactive Narrative Design
Cai Zihan / 0378043
23/9/2025-30/9/2025/Week 2
Interactive Narrative Design/Bachelor of Design in Creative Media / Taylor's University
TABLE OF CONTENT
INSTRUCTIONS
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Lecture
Before class, the professor reviewed last week's material with us.
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| Fig 1.1 Recap(Week 2,2025/9/30) |
The Concept of Environmental Narrative:
Stories are conveyed through the environment rather than direct exposition.
Players piece together the narrative by exploring objects, spaces, and atmosphere.
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| Fig 1.2 Key Elements(Week 2,2025/9/30) |
In class, the teacher had us work in groups to analyze two different images, aiming to help us understand environmental storytelling.
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| Fig 1.3Exploration as Narrative Structure(Week 2,2025/9/30) |
Traditional Narrative: Linear progression, where players receive the story in a fixed sequence.
Exploration-Based Narrative: Non-linear progression, where the sequence and interpretation of the story depend on the player's exploration path.
Story Unfolding Approach: Players no longer passively receive the narrative but actively uncover it.
Through different exploration sequences, each player may gain a unique story experience.
Player Roles and Experiences:
Players may assume the role of an observer (immersing themselves in the atmosphere) or a detective (actively seeking clues).
Narrative clues may originate from sounds (recordings, echoes), objects (letters, diaries), visual symbols (wall patterns), environmental remnants, and more.
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| Fig 1.4 Visual & Audio Cues(Week 2,2025/9/30) |
Environmental storytelling uses objects, spaces, and atmosphere to convey narratives, allowing players to actively piece together the story rather than passively receive it.
Exploration is central to the narrative: players gradually understand the story through discovery and interpretation.
Design principles: Maintain clear clues, layer the narrative, provide natural hints, and create an emotional experience.
Design principles: Keep clues clear, maintain narrative layers, provide subtle hints, and create emotionally resonant experiences.
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| Fig 1.5 Unity3D(Week 2,2025/9/30) |
In class, the professor taught us some basic operations in Unity3D.
FEEDBACK
In class, we learned the basic operations of Unity3D. We learned how to create a tree, how to change an object's material and color, and also how to add lighting.





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