Interactive Design/Week 9

 Interactive Narrative Design

Cai Zihan / 0378043

10/11/2025-20/11/2025/Week 9

Interactive Narrative Design/Bachelor of Design in Creative Media / Taylor's University



TABLE OF CONTENT
INSTRUCTIONS
LECTURES
TASK 2
FEEDBACK


INSTRUCTIONS

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LECTURES
This week, our supervisor reviewed the Unity assignment we did. Unity builds Unity3D based on the story from Task 1 before. I downloaded the models of the laboratory and the tree in the forest from the Assent store. I used several interactions: sound, opening the door, turning on the light, taking the key and popping up the option box by clicking.



Weekly To Do Template (Ecological Backlash: The Era of Mutation)

1. This Week's Main Goal

Complete the development of the "Light Puzzle + Spotlight Interaction" function in the laboratory, optimize the visual atmosphere of the scene, and promote the core interaction logic of the "Scientific reconciliation" subside.


2. What I Am Focusing On (Choose ONE)

Visual atmosphere (lighting/colour)


 3. One Concrete Task (Must Finish This Week)

Realize the puzzle-solving logic of the "red → green → blue" sequential switch spotlights in the laboratory, ensuring that the lights are normally turned on/off after the switch is triggered, and correctly unlock the safe animation (including spotlight parameter debugging, switch interaction script writing, and animation linkage).


4. Secondary Tasks (Optional)

Add local spotlights to the laboratory operation tables and filing cabinets, and adjust the light effect parameters (Color/Intensity/Range) to match the dim experimental atmosphere.

Fix the previous legacy UIbug where "notebook text does not display" to ensure that all text interactions are normal.

Add self-luminous materials to the variant plant model to optimize the light and shadow layers of the forest scene.


5. End-of-Week Reflection

What worked well:

The spotlight parameter debugging efficiency is relatively high, and the local lighting effect in the laboratory has been successfully achieved by adjusting the Intensity and Range.

The trigger logic of the light puzzle reuses the interaction framework of the previous notebook, reducing the development difficulty.

After the visual atmosphere was optimized, the narrative sense of "dimness + highlighting of key areas" in the laboratory is more in line with the theme.


What needs improvement:

The interaction logic of the side quests is not smoothly connected with the main plot, and transitional text needs to be supplemented.


Feedback I received:

More interactions can be added


6. Next Week’s Priority

Develop the "Mutant Animal Communication" interaction function and promote the "plant symbiosis" pathway interaction in forest scenarios.



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