IMMERSIVE VIDEO PRODUCTION/Project 2

 IMMERSIVE VIDEO PRODUCTION

Cai Zihan / 0378043

IMMERSIVE VIDEO PRODUCTION/Bachelor of Design in Creative Media / Taylor's University


TABLE OF CONTENT
INSTRUCTIONS
LECTURES
Project 2
FEEDBACK

INSTRUCTIONS


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LECTURES

Week 4


360 Video Concept Development

• 360 video creators should focus on building immersive experiences for the audience.
• It is important to think about who the project is made for and how viewers will experience the environment.
• Traditional storytelling methods may not always work well in 360 videos because viewers can look in different directions freely.
• Emotional and character-focused stories are often more suitable for 360 video projects.

Why Emotional Stories Work in 360:

• They help audiences feel more connected to the character.
• Fear, anxiety, and emotional tension can become stronger in immersive environments.
• 360 experiences can create a stronger sense of presence and emotional impact.

Practical Notes:

• Use visual references, films, and mood boards to help develop ideas and atmosphere.
• Plan the concept carefully before production by using an idea checklist or story structure.
• Write a simple and clear synopsis to explain the main idea of the 360 project.



Week 5


Introduction to 360 Video Storytelling

Suggested Genres:

• Psychological Thriller – focuses on suspense, tension, and mystery
• Emotional Drama – explores character emotions and personal conflict
• Horror Comedy – mixes scary situations with humorous elements

Basic Project Requirements:

• Duration should not exceed 3 minutes
• Use only 1 or 2 locations/scenes
• Limit the story to a maximum of 2 important characters

Important Reminders:

• In 360 storytelling, the audience should feel like they are inside the environment, not just watching it.
• The viewer’s emotional and psychological experience is more important than having a complicated storyline.
• For a first 360 project, it is better to focus on one clear genre and keep the idea simple.

Overall Understanding:

A successful 360 short film does not need a complex plot. Strong atmosphere, emotional tension, and immersive experience are often more effective. The main goal is to make the audience feel involved in the space and emotionally connected to the scene.


Week 6



360 Video Production and Viewer Guidance

1. Understanding 360 Video

• In 360 video production, creators need to think carefully about both filming and stitching during post-production.
• Unlike traditional filmmaking, 360 videos do not use a fixed frame, so viewers can look freely in every direction.

2. Stitching Process

• Stitching is the process of combining multiple camera views together to form one complete 360° environment.
• Good stitching is important because poor stitching can break the immersive experience for viewers.

 3. Camera Positioning

• The camera should be placed where viewers can clearly observe the main action and feel involved in the scene.
• Camera placement affects how comfortable and immersive the experience feels.

 4. Blocking in 360 Space

• In 360 storytelling, blocking is very important because there is no traditional framing.
• Character movement and object placement must be planned carefully within the entire environment.

 5. Point of Interest (POI)

• A Point of Interest is the main area or object that attracts the viewer’s attention.
• Usually, it is better to focus on one important POI at a time to avoid confusing the audience.
• Viewers often pay more attention to subjects that are placed within a comfortable viewing distance.

 6. Directing Viewer Attention

Visual Guidance:
• Lighting, movement, color contrast, and positioning can help guide viewers toward the important area of the scene.

Sound Guidance:
• Directional or spatial sound can encourage viewers to turn and look toward the Point of Interest naturally.

7. POI Transition

• Large changes in POI direction can make viewers explore the environment more actively.
• When changing focus between scenes, viewers should be given enough time to adjust and understand the new space.

8. Motion Sickness in 360 Video

• Motion sickness happens when visual movement does not match the physical feeling of the viewer’s body.
• Sudden camera movement or excessive shaking should be avoided to create a more comfortable viewing experience.




Project 2

Script 1: A person wakes up from a dream and finds many arrows pointing to a certain place. The person walks in the direction of the arrows and sees themselves all around, each with different emotions. The person feels very scared and finally realizes it was all a dream.

The first video I shot didn't capture the classroom's essence. For example, I thought I could use editing to achieve the many arrows I needed in scene 1, but the professor required real arrows, so I changed the video content.

Script 2: First, the scene opens on the balcony, with a camera positioned between the bed and the balcony. The protagonist is very sad on the balcony, looking at the bed and lost in memories (there is a flashback transition). She remembers happily playing on her phone in bed earlier, and the flashback ends (there is another flashback transition). The protagonist walks from the balcony to the bed and sits down, starting to remember again (there is another flashback transition). A scream reminds her that she burned the food in the kitchen earlier, and she is very angry. The flashback ends, and she walks out of the room and sits on a chair in the living room. She sees different versions of herself approaching her, surrounding her (the camera is in the middle). The angry protagonist says "...", the sad protagonist says "...", and the happy protagonist says "..." (repeated twice).

The second take was slightly better than the first, but the transitions between the three scenes were not good, making it unclear to the audience what the video was trying to convey, as if they were three separate scenes.

Final Outcome:

https://youtu.be/FlTDKDTsRjo










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