Immersive Visual Effects Cai Zihan / 0378043 Immersive Visual Effects/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES Project 2 FEEDBACK INSTRUCTIONS LECTURES Week 5 The Three Pillars of VR Immersion: Tracking, Spatial Input, and Interaction This week's lecture centered on a fundamental challenge: how do we digitize seamless real-world actions into convincing virtual experiences? Using fishing as an analogy—where reality offers one fluid motion—VR must deconstruct and reconstruct that same experience through distinct technical layers. 1. Tracking: Building the Body's Digital Shadow Tracking serves as the VR system's sensory foundation, translating physical motion into quantifiable data. Headsets and controllers capture: • Head orientation, hand position, controller rotation • Movement velocity and full-body motion 6 Degrees of Freedom (6DoF) defines complete spatial awareness: • Three translations: vertical, lateral, ...