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Showing posts from May, 2026

IMMERSIVE VIDEO PRODUCTION/Project 3

 IMMERSIVE VIDEO PRODUCTION Cai Zihan / 0378043 IMMERSIVE VIDEO PRODUCTION/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES Project 3 FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/11bZ5iqwIfSGH6c_sXOvySRQZOWJisj2O/preview" width="640" height="480"></iframe> LECTURES Week 9 This week in class, we showed Mr. Martin our final project proposal, but he said it had nothing to do with 360-degree video, so we revised the proposal. Week 10 https://www.youtube.com/watch?v=mnjheVFcMq4&list=PLMfJuQCwKsWc62_yii58ZjNtr8czfdJWQ This video tutorial primarily demonstrates the unboxing and basic assembly steps of the Insta360 Pro 2 professional panoramic camera. The official kit includes the camera body, antenna, power accessories, and connecting cables, and its protective case also functions as a travel accessory. Through a detailed disassembly of the camera body, viewers can understa...

Immersive Visual Effects/Project 2

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 Immersive Visual Effects Cai Zihan / 0378043 Immersive Visual Effects/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES Project 2 FEEDBACK INSTRUCTIONS LECTURES Week 5 The Three Pillars of VR Immersion: Tracking, Spatial Input, and Interaction This week's lecture centered on a fundamental challenge: how do we digitize seamless real-world actions into convincing virtual experiences? Using fishing as an analogy—where reality offers one fluid motion—VR must deconstruct and reconstruct that same experience through distinct technical layers.   1. Tracking: Building the Body's Digital Shadow Tracking serves as the VR system's sensory foundation, translating physical motion into quantifiable data. Headsets and controllers capture: • Head orientation, hand position, controller rotation • Movement velocity and full-body motion 6 Degrees of Freedom (6DoF) defines complete spatial awareness: • Three translations: vertical, lateral, ...

IMMERSIVE VIDEO PRODUCTION/Project 2

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 IMMERSIVE VIDEO PRODUCTION Cai Zihan / 0378043 IMMERSIVE VIDEO PRODUCTION/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES Project 2 FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/11bZ5iqwIfSGH6c_sXOvySRQZOWJisj2O/preview" width="640" height="480"></iframe> LECTURES Week 4 360 Video Concept Development • 360 video creators should focus on building immersive experiences for the audience. • It is important to think about who the project is made for and how viewers will experience the environment. • Traditional storytelling methods may not always work well in 360 videos because viewers can look in different directions freely. • Emotional and character-focused stories are often more suitable for 360 video projects. Why Emotional Stories Work in 360: • They help audiences feel more connected to the character. • Fear, anxiety, and emotional tension can become stronger in immers...