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Showing posts from April, 2026

Major 1

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Major 1 Cai Zihan / 0378043 Major 1/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS Project FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1Ya8-R6fyVd06PN7yvvQ8hTpyIq-O2sC8/preview" width="640" height="480"></iframe> Project I showed the first proposal to Mr. Kannan and he said: The game idea is fine to start but you need to further enhance it. However, you need to mention what type of game it is side scrolling, 3D/2D, platformer, 1st person etc? Nothing is mentioned here. There is no moodboard to indicate how the game art will look. In fact you are just narrating only. I want see the game flow (greybox). Are you creating the game from scratch or using a template? How many levels are you looking at? Game play in terms of its flow, navigation, controls, mechanics? Needs to be clear. I want to see visuals (roughs). First proposal Afterwards, I showed my proposal to Mr. Ronald, who s...

Film Studies & Cinematography/Project 1

Film Studies & Cinematography Cai Zihan / 0378043 Film Studies & Cinematography/Bachelor of Design in Creative Media / Taylor's University Project 1 TABLE OF CONTENT INSTRUCTIONS LECTURES FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1_oG56wkWOwQ4ZViMYS3xXoBqSGORi5km/preview" width="640" height="480"></iframe> LECTURES Week 1 Activity 1 Watch Pixar SparkShorts “Purl” 1) Describe your EMOTIONAL journey when watching the short? At first, I felt both relieved and heartbroken. Since Purl had just joined the company, she was trying very carefully to fit in with the others, going out of her way to change herself just to blend in—it was pretty heartbreaking to watch. Later, when she met someone like her and dared to be herself again, I felt warmed by it too. My emotions shifted from curiosity to empathy and then to a sense of healing—it really struck a chord. 2) How can you RELATE with your own personal experiences? Do...

IMMERSIVE VIDEO PRODUCTION/Project 1

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IMMERSIVE VIDEO PRODUCTION Cai Zihan / 0378043 IMMERSIVE VIDEO PRODUCTION/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES Project 1 FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/11bZ5iqwIfSGH6c_sXOvySRQZOWJisj2O/preview" width="640" height="480"></iframe> LECTURES W eek 1 Description: Filmed using an omnidirectional camera, this video offers a full 360° field of view. Key Feature: Viewers can freely choose their viewing angle, unlike traditional videos with a fixed perspective. Week 2 Traditional TV / Film: Viewers are accustomed to flat, rectangular screens from a young age and tend to overlook aspect ratio constraints. 360° Video: By eliminating the screen borders, viewers are immersed in a virtual scene. VR (Virtual Reality): A 3D immersive environment generated by digital technology. Week 3 The visual composition relies on a fixed frame, and the audience can only pe...

Immersive Visual Effects/Project 1

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Immersive Visual Effects Cai Zihan / 0378043 Immersive Visual Effects/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES Project 1 FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1PXZI9EIEevXl6hmO4RXqQJqLiwJDIOl2/preview" width="640" height="480"></iframe> LECTURES Week 1 Module Briefing  -Core Definitions of VR and VFX • VFX: Images created or processed outside of live-action footage, including CGI, background painting, and compositing • The difference between VR and VFX: VR provides a sense of “immersion,” while VFX creates an emotional sense of presence -Key Design Considerations VR creates spatial environments, while VFX imbues those environments with emotion and interactive feedback, compensating for experiences that cannot be achieved through spatial design alone. Week 2 Immersion, Presence and Design Directions -Core Definitions • Immersion: Deep engagement in an expe...