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Showing posts from June, 2026

Immersive Visual Effects/Project 3

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 Immersive Visual Effects Cai Zihan / 0378043 Immersive Visual Effects/Bachelor of Design in Creative Media / Taylor's University TABLE OF CONTENT INSTRUCTIONS LECTURES Project 3 FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1PXZI9EIEevXl6hmO4RXqQJqLiwJDIOl2/preview" width="640" height="480"></iframe> LECTURES Week 9 -1. 3D Object and VFX Integration The game engine acts as the core real-time integration platform, unifying all assets, interactive logic and rendering effects.            1.Layered VR object construction logicFunctional VR interactive objects are built in layers, requiring three core components: physical collision boundaries, movement animation rules, and complete interactive trigger logic to realize grabbing, touching and other user operations.             2. VFX serves as spatial feedback for usersAll visual effects in VR need to link to user’s body movements and operat...

Film Studies & Cinematography/Project 2

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 Film Studies & Cinematography Cai Zihan / 0378043 Film Studies & Cinematography/Bachelor of Design in Creative Media / Taylor's University Project 2 TABLE OF CONTENT INSTRUCTIONS LECTURES FEEDBACK INSTRUCTIONS <iframe src="https://drive.google.com/file/d/11bZ5iqwIfSGH6c_sXOvySRQZOWJisj2O/preview" width="640" height="480"></iframe> LECTURES Week 7 This week's session explored **film grammar**—the visual language filmmakers use to communicate meaning, emotion, and narrative without relying on dialogue. The foundational elements of this language are composition, mise-en-scène, movement, and editing, all working together to direct audience attention and shape how viewers interpret each scene. The lecture also introduced the concept of rhythmic hierarchy through major and minor beats, where major beats serve as pivotal turning points that drive the story forward while minor beats provide supporting gestures and reactions that enrich...